LessWrong: Bayesian RPG system?

Original This is one of those sleep-deprived middle-of-the-night ideas which I’m reasonably likely to regret posting in the morning once I really wake up – but which, at least at the moment, thinking on my more-corrupted-than-standard hardware, seems like a cool idea. Most role-playing games have a system for determining whether or not certain actions … Continue reading LessWrong: Bayesian RPG system?